![]() For example, if you are benchmarking VGAs, all other components must remain the same: motherboard, CPU, memory, hard disk drive, etc. If you don’t need a high quality (and big) file output, you can type screenshotJpeg on Quake 4 console to capture screenshots using the Jpeg format, which creates smaller files.Ī final and very important word about benchmarking: keep all the hardware parts and driver versions the same except the one being measured. You will probably want to reduce the file size by editing them on Photoshop or similar software, but keep in mind that editing them will probably change their quality, thus compromising the final results. The screenshots will be saved under c:Program Filesid SoftwareQuake 4q4basescreenshots as a TGA (Targa) file. Of course you need to take screenshots on the same location on Quake 4 map for the comparison to make sense. To compare image quality, you can hit the F12 key to take a screenshot. Usually high-end cards can sustain a high performance even at high resolutions and/or high image quality settings. In fact, that’s the difference between high-end VGAs to cards from other segments. The same goes for image quality, the higher the settings, the lower the performance. That’s totally unfair, since the higher the resolution, usually the lower the performance. you cannot directly compare the fps rate taken on a machine running at 1600×1200 with image quality set as “high” with the fps rate taken on a machine running at 800×600 with image quality set as “low,” for example. Talking about resolution and image quality, we must remember you that you cannot compare results taken with different resolution and image quality settings. This program comes already with some demos and can help you a lot configuring Quake 4 settings, like resolution and image quality, and also programming Quake 4 to run several different benchmarking session with just one mouse click (batch configuration). Īnother option is to install HardwareOC Quake 4 Benchmark tool. After this procedure the demo file will be available under c:Program Filesid SoftwareQuake 4q4basedemos. If you want to record your own demo, type Recorddemo on Quake 4 console, play the game, and then type Stoprecording to stop the demo recording. That’s why we always prefer to use the demos that already come with the game. If you do so, you will need to make this demo available if you are posting a review, so your readers can use the same demo you used check the performance of their system compared to the published data. You can also record your own demo or even download a demo made by others from the Internet (downloaded demos must unpacked and saved under c:Program Filesid SoftwareQuake 4q4basedemos directory – you will need to create it). ![]() Keep in mind that you cannot compare the results taken using different patch versions. We strongly suggest you to run the same demo three or four times and calculate an arithmetic average of the obtained results (i.e., add them up and divide by the number of times the demo was run), since they vary a little bit. After running timedemo or playnettimedemo, just call the console again to see the results, measured in FPS (frames per second).
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